HOW ARCHR WORKS
Liquidity burned at launch · Instantly tradeable · Launch anywhere
When you hit Launch, a single transaction does three things:
- Deploys a fresh 1B-supply OpenZeppelin ERC-20 token.
- Creates its Uniswap pool, paired against native ETH.
- Executes your dev buy in the same transaction.
The coin is tradeable the moment the transaction confirms. If any step reverts, the whole transaction unwinds, so there are no half-launched coins.
The launch liquidity position is minted straight to the dead address (0x…dEaD) in the same transaction. No address can hold it, move it, or withdraw it, the launcher and the team included. The burn is one click to verify on the explorer.
Practical implication: no rug is possible. The launcher cannot pull liquidity, and neither can we.
Each launched token is a plain OpenZeppelin ERC-20: no tax, no max-wallet, no owner hooks, no upgrade path. The pool and its fee mechanism assume a clean transfer, so keeping the token plain is load-bearing, not a nice-to-have.
Ownership is not renounced. It never existed; there is nothing to renounce.
The pool itself charges no trading fee. Instead, every trade sets aside 1% of its ETH for the coin's creator. It accrues in the coin's own contract, and the creator can collect it any time, paid in ETH, with nothing to sell.
This is the creator's reward for launching. It costs holders nothing beyond the 1% already priced into each trade, and it never touches the burned liquidity.
- WebFactory
0x1cd6759F20adf6E911d17e45d7046faC7cf6EE72 - ArchrLaunchpad
0xFAB0B1074af7d4E77C1bc3047A6D267A5623959c
